Why You Must Have Anti-Air in Tower Rush

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Why You Must Have Anti-Air in Tower Rush

Cassandra Logsd… 0 4 07.17 00:06

However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.


Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.

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Stopping the Air Tanks


Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.


You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.


  • Never place your anti-air troops too close together.
  • Use Tornado to pull the Balloon to your King Tower.
  • If they play a Lava Hound in the back, immediately pressure the opposite lane with a ground attack.

Choosing Your Sky Sweepers


For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.


Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.


Defense RolePrimary ChoiceStrengths
The ShooterMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanks
The Air AssassinMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms

Watching the Skies


When you build a deck, test it specifically against a heavy air composition in friendly battles.


If your towers fall to the Balloon every time, you must redesign your support structure.



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