Many players will simply throw their hands up, spam a 'Crying' emote, and stop playing cards entirely, allowing the opponent an easy, uncontested victory.
Because Overtime is sudden death—the first tower to fall ends the game instantly—a massive health advantage can be erased in a single, catastrophic mistake.
When a player knows they only need one final fireball or one lone Hog Rider to win the game, they become incredibly arrogant and impatient.
This is your window: a perfectly executed counter-push can travel across the map and destroy their full-health tower in ten seconds while they helplessly watch their elixir bar refill.
If you are hopelessly behind in overtime and defending perfectly is no longer mathematically possible (e. If you want to find more information regarding tower rush check out our web site. g., they are just cycling Rockets at your tower), you must execute a 'Hail Mary'.
Even if you lose the base race, executing a Hail Mary is vastly superior to sitting passively and waiting to be destroyed.
| The Clutch Unit | Why It Works |
|---|---|
| The Freeze Spell | The ultimate Hail Mary; completely halts their defense for 4 seconds, allowing a lone unit to deal massive unexpected damage |
| The Graveyard | Spawns skeletons randomly directly on their tower; highly unpredictable RNG can secure the final hit even through heavy defense |
Winning a match in sudden death when your tower was sitting at 1 hitpoint for an entire minute is a memory that lasts forever.
It is never over until the crown shatters.